Prerequisite: Recruited by ITAP.
Skills: Choose three of the following skills as permanent class skills. If a skill you select is already a class skill, you receive a +1 competence bonus on checks using that skill. (This bonus stacks with other competence bonuses.)
Bluff, Decipher Script, Diplomacy, Disable Device, Disguise, Forgery, Gather Information, Knowledge (history, physical sciences, tactics, technology), Navigate, Pilot, Research, Ride, Search, Sense Motive, Survival, Treat Injury, or add a new language to both Read/Write Language AND Speak Language.
Bonus Feats: Choose two of the following feats. (You must still meet the prerequisites for the feats in order to select them.)
Agile Riposte, Archaic Weapons Proficiency, Armor Proficiency (light, medium, or heavy), Brawl, Cleave, Combat Expertise, Combat Martial Arts, Combat Throw, Defensive Martial Arts, Dodge, Educated, Exotic Melee Weapon Proficiency, Immunity to Drop Sickness, Improved Brawl, Improved Bull Rush, Improved Combat Martial Arts, Improved Combat Throw, Improved Disarm, Improved Knockout Punch, Improved Trip, Improved Two-Weapon Fighting, Knockout Punch, Personal Firearms Proficiency, Point Blank Shot, Power Attack, Precise Shot, Run, Simple Weapons Proficiency, Sunder, Track, Time Vehicle Operation, Two-Weapon Fighting, Weapon Finesse, Weapon Focus.
Reputation Bonus Increase: +1